3.
Best Single Target Talents for Fury Warrior
Upon acquiring the Season 3 tier set bonus, Fury Warriors will switch overto an Annihilator and Reckless Abandon build, focusing on big Bloodthirst hits and cooldown reduction for Odyn's Fury.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
3.
Best Multitarget Talents for Fury Warrior
Due to the nature of Fury, multi-target builds are very similar tosingle-target ones, requiring only two talents to cleave their full single-target rotation. Other talents may also be customized depending on exactly howmuch multi-target there is in a given encounter.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
3.
Best Mythic+ Talents for Fury Warrior
Mythic+ builds are very similar to raid multi-target ones, though picking upmore utility options Shockwave and Storm Bolt at the cost ofvery little lost damage. Pain and Gain and either Intimidating Shout, Bitter Immunity or Berserker Ragemay also be taken in place of Crushing Force for a very minordamage loss.
Be sure to make use of the 'Copy Export String' button to import the bestbuild directly into your game!
3.
Talent Explanations for Fury Warriors
For further details and explanations of various talents, please visit our Spells pagevia the button below.
Fury Warrior Dragonflight Spell Glossary
3.1.
Class Talents
3.1.1.
Row 1-4
Berserker Stance is Fury's default damage-dealingstance. |
Defensive Stance is an alternate stance, which serves as anon-demand defensive cooldown. |
Berserker Rage breaks a variety of incapacitating effects,making it strong but highly circ*mstantial. |
Impending Victory is a very powerful on-demand heal, whichshould always be taken. |
War Machine increases Rage generation and provides a minorburst of movement speed. |
Intervene can provide extra mobility, but the defensive valueis inconsequential outside of PvP, and more will more often get you killed whentargeting tanks. |
Rallying Cry is a very important group defensive tool used inmost organized raid content. |
Berserker Shout removes fear from the entire party, thoughvery rarely necessary. |
Piercing Howl is a strong AoE snare, though limited by itscooldown and in an expensive spot on the talent tree. |
Fast Footwork is a small but nice passive movement speedincrease. |
Spell Reflection is an extremely useful mini-defensivecooldown, which can occasionally deal damage back to an enemy and even ignoresome debuff applications entirely! |
Leeching Strikes is a minor but nice passive leechincrease. |
Second Wind provides passive healing, which is usually brokenby incoming damage, but occasionally ignores it, making the heal verysituational, but very powerful in the right circ*mstances. |
Frothing Berserker provides a small irregular Rage refund, notgreat enough to influence the rotation, but helpful over time. |
Heroic Leap is a fantastic burst mobility tool. |
Intimidating Shout is most often used as a pseudo-interrupt,as it tends to scatter enemy groups. |
Thunder Clap is useless to Fury due to already having severalinherent AoE abilities. |
Furious Blows is a very useful passive auto-attack speedincrease. |
3.1.2.
Row 5-7
Wrecking Throw is a niche talent but can provide a very goodamount of damage for one talent point when enemies have absorptionshields. |
Shattering Throw is extremely niche outside of PvP due to ageneral lack of breakable immunities in PvE content. |
Crushing Force provides a large damage increase for Slam. |
Pain and Gain provides a small amount of passive self-healing,though it adds up over the course of a long encounter. |
Cacophonous Roar is a PvP-focused talent which has little tono practical effect in PvE. |
Menace improves Intimidating Shout by not forcing targets torun away, but it is rarely worth the talent point. |
Storm Bolt is a ranged single target stun on a short cooldown,which is a must-have in almost all dungeon content. |
Overwhelming Rage increases maximum Rage, which in turnreduces resource waste from overcapping. |
Sidearm is a minor passive damage increase. |
Concussive Blows is an extremely niche single-target damageincrease, only hypothetically useful if constantly interrupting a singletarget on cooldown. |
Reinforced Plates provides a rather insignificant defensiveboost, which gains value due to its follow-on talent. |
Bounding Stride allows Heroic Leap to be used much morefrequently. |
Blood and Thunder is pointless for Fury due to not havingaccess to Rend. |
Crackling Thunder is simply worse than Piercing Howl. |
Barbaric Training provides a moderate damage increase for bothSlam and Whirlwind. |
Honed Reflexes reduces the cooldown of Raging Blow, whichis not overly useful due to already frequent cooldown resets. |
Bitter Immunity is an on-demand heal which also removescertain debuffs. Situationally useful, but very useful when it is. |
Double Time is a must-have increase in mobility, which leadsto an even more important talent. |
Titanic Throw is useless for DPS specializations. |
Seismic Reverberation causes Whirlwind to deal damage fourtimes per cast, instead of the normal three, when hitting multipletargets. |
3.1.3.
Row 8-10
Armored to the Teeth provides a moderate damage increase,and the main reason to take Reinforced Plates. |
Wild Strikes is a surprisingly powerful auto-attack damage andRage generation increase, though its internal cooldown keeps it from achievinga 100% uptime. |
Dual Wield Specialization is a must have passive damageincrease. |
Cruel Strikes is a moderate Execute damage increase, whichsynergizes well with other talents in the spec tree. |
Endurance Training is a small survivability boost, althoughthe crowd control reduction is rather unimportant in PvE content. |
Avatar is an extremely important cooldown, which also alignsnicely with others. |
Thunderous Roar is a powerful AoE attack and bleed. |
Champion's Spear is another powerful AoE attack, with alingering DoT, which also tethers enemies in place, making it even more usefulin a variety of situations. |
Shockwave provides an AoE stun, very useful in small-groupsituations. |
Warlord's Torment causes major cooldowns to triggerRecklessness, greatly flooding Arms with Rage. |
Blademaster's Torment triggers a full damage Bladestorm, whichalso activates secondary talented bonuses. |
Uproar greatly reduces the cooldown of Thunderous Roar,though in a way that misaligns it with other cooldowns. |
Thunderous Words increases bleed damage at all times, not onlywhen Thunderous Roar is activated, making it stronger than it appears. |
Piercing Verdict is a moderate AoE direct damage increase thatis not normally worth taking, especially as the extra Rage is often overcappedand wasted. |
Champion's Might is a very powerful increase to Champion's Spearwhen layered with other cooldowns. |
Rumbling Earth is a very strong talent which makes Shockwavemuch more frequently useable. |
Sonic Boom is a mostly unimportant bonus due to Shockwave'slow initial damage. |
3.1.4.
Row 1-4
Bloodthirst is one of Fury's two main attacks, which forms thebasis of the Annihilator build. Although not as strongly favored in thepre-patch, that build has very strong potential at Level 70. |
Raging Blow is Fury's other main attack, forming the basis of theRaging Blow build, which is generally recommended for the Dragonflight pre-patch. |
Enraged Regeneration is Fury's main defensive cooldown. Amandatory talent, which you always want to have anyway. |
Improved Enrage is an indispensable talent which greatly increasesthe effects of Enrage. While technically optional, it should never beskipped. |
Improved Execute is another technically optional but imperativetalent to take, turning Fury's Execute into a Rage generator. |
Improved Bloodthirst increases the damage of Bloodthirst, which isof minor value to Annihilator builds but not overly useful to Raging Blowones. |
Fresh Meat is a fantastic talent and one of only a few ways ofguaranteeing Enrage. While not necessary in all content, it is one of the bestMythic+ dungeon talents, simply due to how well it reliably smooths out therotation when there are multiple targets. |
Warpaint is a moderate passive damage reduction which has veryhigh uptime due to Fury's frequent use of Rampage. An excellent choice inraid situations and anytime there is frequent rot damage. |
Invigorating Fury has fierce competition next to Warpaint, but theextra self-healing it provides can be extremely useful in deadly situationswhere external healing is limited, such as solo or small group content likeMythic+ dungeons. |
Sudden Death allows Execute to be cast anytime ittriggers, adding a little bit of proc-gameplay, as well as offering a strongspike of damage and rage generation. |
Improved Raging Blow is a must-have talent in Raging Blow builds,enabling the reset behavior, which is necessary to cast the abilityrepeatedly, however, keep in mind that it does not provide any benefit whiletalenting into Annihilator. |
3.1.5.
Rows 5-7
Focus in Chaos removes the 19% miss penalty applied to auto-attackswhile dual wielding, greatly increasing passive damage and rage generation.While this is a good bonus, it suffers slightly due to being locked behindrelatively weak single-target talents and the fact that auto-attacks can still beparried. |
Single-Minded Fury is an optional talent which exists to enablethe use of one-handed weapons. While the ability to equip them is baseline,they simply do not compete against two-handed weapons. Even with this talent,two-handed weapons are strictly better, but SMF helps reduce the gap betweenthem for those who want it. |
Frenzied Flurry is another optional talent designed for one-handedweapons, granting another damage bonus and very high uptime on Enrage.Although the ability to passively maintain Enrage sounds very attractive andmay have been very useful in Shadowlands, Fury's Rage economy in Dragonflightis high enough that it simply is not needed. |
Cold Steel, Hot Blood is a core part of the Bloodthirst-focusedAnnihilator build, adding a very strong bleed, which also helps bump up thebuild's rage generation. Note that while Gushing Wounds can be cleaved ontomultiple targets using Whirlwind, the rage generation only triggers once percast. |
Bloodborne is a straightforward but very potent damage increase,which provides build synergy with several other talents throughout both trees. |
Vicious Contempt similarly encourages the use of Bloodthirst,by greatly increasing damage in the execution phase. |
Bloodcraze is an interesting talent designed to help enable ColdSteel Hot Blood for builds with low critical strike chance. Because getting acritical strike will consume the effect; it does not build up to the point ofguaranteeing that every single Bloodthirst crits, but the large bonus perstack means that they will happen a lot more often. |
Rampage is a fundamental piece of the Fury rotation, the main andtypically only Rage spender, which makes up a large part of thespecialization's damage and maintains Enrage. |
Frenzy is a passive Haste increase with the caveat that castingRampage on a second target will cause stacks to reset. Despite this downside,it is a fairly universal talent, which may be skipped by players in very highgear, but will often be taken in most situations regardless. |
Hack and Slash is an indispensable talent for maintaining RagingBlow charges, though it has no effect when using Annihilator. |
Slaughtering Strikes provides a strong damage boost for Rampage,either through the use of Raging Blow or passively when using Annihilator,making it very useful for both builds. |
Recklessness is Fury's major cooldown, doubling the Ragegeneration of nearly every ability, resulting in much more frequent Rampageuse while it is active. |
Cruelty is a damage increase, which is only active while Enraged,but due to Fury's high Rage economy, that is the vast majority of the time.Even if it were not required to proceed down the right side of the tree, itwould be taken in virtually every build. |
Ashen Juggernaut provides a large critical strike chance damageincrease, which synergizes well with Cruel Strikes in the class tree.Not required in all content, particularly when the bonus will not be easilymaintained, it is important to have whenever there are extended execute phaseson long raid boss encounters. |
Massacre makes Execute available sooner, as well as reducingits cooldown from every three GCDs to every four. Also not strictly required,but it is a very good bonus in most forms of content. |
Improved Whirlwind is the cornerstone of Fury multi-target,allowing other abilities to be cleaved. While it also provides Rage generationfor Whirlwind, the amount is very low, so purely single-target builds cansafely skip this, even if they do find themselves casting Whirlwind as anoccasional filler. |
Meat Cleaver makes Improved Whirlwind even better, and the twoshould always be taken together. |
Wrath and Fury has no benefit for Annihilator builds but greatlyincreases the frequency of Raging Blow resets alongside their damage. |
Raging Armaments provides a third charge of Raging Blow whencombined with Improved Raging Blow. While the frequent resets may make thisseem unnecessary, it is actually very important both to help prevent unluckystreaks and to make room for Raging Blow's innate cooldown while using otherabilities. |
3.1.6.
Rows 8-10
Deft Experience provides a minor Mastery bonus, but its much moreimportant effect is reducing the cooldown of Bloodthirst from three to onlytwo GCDs, enabling it to be used every other attack and greatly enhancing thecapabilities of associated talents like Vicious Contempt, Cold Steel, HotBlood, and Bloodcraze. |
Storm of Swords is a defining talent for the Annihilator buildas much as Annihilator itself. It adds Slam to the rotation, an ability thatwould never be used otherwise, and while the cooldowns it adds to Whirlwindand Slam makes it seem like a negative; this really just makes room forBloodthirst is to be cast more often, thanks to Deft Experience. The talent alsomakes Whirlwind a very powerful ability in multi-target while also talentinginto Meat Cleaver will still allow single-target abilities to be cleavedthroughout its cooldown. |
Annihilator replaces Raging Blow, removing it from the rotationentirely while causing auto-attacks to trigger a separate source of damageand rage generation. On the surface, this seems like it makes the rotationmore passive, but when combined with Deft Experience and Storm of Swords,creates a playstyle just as fast-paced and GCD-locked as the regular Furyplaystyle, which is even more complex due to juggling extra rotationalcooldowns instead of just spamming Raging Blow. |
Odyn's Fury is a returning talent from the Legion expansion, alarge burst of AoE damage with a short lingering bleed effect that is verypotent in multi-target. |
Dancing Blades is a strong talent primarily benefitting theAnnihilator builds on a shared talent node with Titanic Rage. While the damageincrease does not actually benefit Annihilator itself; the increased attackspeed results in many more procs. |
Titanic Rage is the other Odyn's Fury follow-on talent, directlyincreasing the damage of the ability and jumpstarting the rotation. TriggeringEnrage allows Odyn's Fury to be used much more freely, even as an initialcombat opener, which can be very useful in single target or burst AoEsituations while automatically granting stacks of the Whirlwind buff removesthe need to pre-cast Whirlwind. Not as strong as Dancing Blades in singletarget, it is nevertheless very useful. |
Swift Strikes increases Haste by a minor amount, but alsoincreases rage generation. While the amount is small, it adds up greatly overthe course of a dungeon or raid encounter. |
Anger Management is the first of two Recklessness follow-on nodes,allowing the cooldown to be used more regularly. With Fury's high Rageeconomy, the 90-second cooldown will typically be reduced to around 30-45seconds, making it a very strong pick for most content in combination withBerserker's Torment. |
Reckless Abandon is no longer directly tied to Recklessness, nowgranting a use of the empowered Bloodbath or Crushing Blowabilities after each cast of Rampage. This results in a major throughput damageincrease, as these abilities deal significantly more damage than their normalversions. |
Unbridled Ferocity allows Rampage to trigger Recklessness, alongwith all of its associated benefits. While good for all builds, this isespecially effective for Raging Blow builds alongside Reckless Abandon. |
Depths of Insanity increases the duration of Recklessness, althoughit does not affect those triggered by Unbridled Ferocity or increase theduration of ability overrides from Reckless Abandon, making it somewhat weakat this point. |
Onslaught is a talented rotational attack which is useful forfilling rotational gaps and synergizes extremely very well with UnbridledFerocity. |
Tenderize extends the duration of all enrage buffs from 4 to 5seconds, and additionally causes Onslaught to trigger enrage. While this wouldhave been a fantastic addition at the start of Shadowlands, Fury's high Rageeconomy makes it rather unnecessary, as Enrage should have a very high uptimeregardless. |
Critical Thinking increases Critical Strike by a minor amountwhile also increasing the critical strike damage of Annihilator and RagingBlow. Less impactful than other row 8 talents, it is nonetheless a requiredtalent for moving down the right-hand side of the tree. |
Ravager is a lengthy ground-targeted effect that slowly followsenemies. While not particularly high damage in itself, its real value comesfrom the Rage it generates. As the cooldown aligns with Recklessness, thisRage is doubled, resulting in Rampage being cast extremely frequently. |
Storm of Steel is an interesting talent in that it makes Ravagermore frequently usable, but due to the way the charge system works, only onecharge can cool down at a time. This makes the talent somewhat niche andlimited in its effective use cases. |
Hurricane is a very potent talent which stacks quickly andrefreshes its duration with each stack. This allows it to cover the length ofRecklessness and most of Avatar, and is a very effective single or multi-targetburst damage enhancement. |